Anik(Liu.Y)

Anik (Liu Yang), RCA designer and design researcher — Design either regenerates or breaks inequality.

Design Researcher · Product Designer

I design for more inclusive futures.

Research-driven design,
human-centered outcomes.

statement.txt

I'm a Design Researcher and Product Designer with experience spanning academia, startups, and industry. My work bridges the gap between user needs and innovative solutions through rigorous research, thoughtful prototyping, and iterative testing.

Explore the work

Design Research

From culture probes to usability testing, I use evidence-based research methods to uncover deep user insights that drive design decisions.

Product Design

From concept to prototype, I design products that balance user needs with technical feasibility and business viability.

Inclusive Technology

I explore embodied interaction and accessible systems that make emerging technology more understandable, usable, and dignified.

Systems Thinking

I connect people, products, and infrastructures into coherent systems that can be researched, prototyped, and improved over time.

Academic journey.

A progressive path through design, animation, and research — building a multidisciplinary foundation.

09.2019 – 08.2023

BA Animation

Xiamen University Tan Kah Kee College, China

GPA: 3.7/4 Rank: 1/78

09.2024 – 08.2025

MA Design Products

Royal College of Art, UK

View RCA Student Profile ↗
User Experience Design Students Rep

09.2025 – Present

Master's in Design Studies

Fuzhou University, China

WordsFrom Mentors.

RCA · School of Design
Academic notes · 01—04

A few reflections from tutors and critics on the way I frame questions, build evidence, and develop ideas through practice.

Selected work.
Recognized outcomes.

Awards & Honours

2026

Bada Robotic Arm Control System

China–U.S. Young Makers Competition — 2nd Prize (RMB 5,000 cash award) "Data Element ×" Contest — 2nd Prize (RMB 3,000 cash award) Xiamen University Entrepreneurship Competition — 2nd Prize (RMB 4,000 award) "Dongsheng Cup" International Entrepreneurship Competition — 2nd Prize (RMB 40,000 award) Jinluwei Design Competition — Shortlisted

2025

The Breath of Pamir

iF Student Award Winner, 2025

2025–2026

PINOCIO Device

Design Master Prize — Best of Best, 2025 New Quality Design Awards — Silver Award, 2026 Paris Design Awards — Honourable Mention, 2025 International Design Awards — Honourable Mention, 2025 Goldreed Industrial Design Award — Emerging Design Award (RMB 20,000 award) Design Value Award · Shortlist Huacan Award — Silver Award, 2025 The Ocean Cup — Nominee Award, 2025

Other Projects

Additional Project Awards

Times Young Creative Awards — Excellence Award Silk Road Star Design Competition — Silver Award HKDADC — Excellence Award Shahe Cup Digital Womenswear Creative Competition — Shortlisted

Research output.

Contributions to academic discourse on design, AI, and accessibility.

2026

Evaluating designers' acceptance of AI generated content using TAM and TRI frameworks

Wang, S.-F., Liu, K.-Y., Liu, Y., et al.

Scientific Reports, 16, 19594.

Under Review

When Accessibility Became a Fact: Black-Boxing, Statement Types, and Representative Closure in Accessibility Standards, 1950–1997

Liu, Y., Wang, S.-F., Zhao, F.-Y.

Design Issues (Under Review)

Under Review

Under Review

The Structure of Generative AI Prompt Engineering and Its Effects on Design Performance

Zhao, F.-Y., Liu, Y., Wang, S.-F.

Packaging Engineering (Under Review)

Under Review

Professional journey.

From founding startups to design internships across industries.

10.2026

Entrepreneurship Mentor, Putian City

Putian Municipal Human Resources and Social Security Bureau

07.2026 – 08.2026

Brand Strategy Design Intern

Publicity Department of the CPC Zhangzhou Municipal Committee

05.2026 – 06.2026

Toy Design Intern

KALEE

09.2025 – Present

Founder & Manager

Bada AI Smart Life Pavilion

09.2025 – Present

Founder & UX Engineer

Bada Innovation Co., Ltd.

07.2025 – 08.2025

Sports Watch Design Intern

EZON

Research. Design.
Then make it real.

Skills & tools.

A comprehensive toolkit spanning research, design, prototyping, evaluation, and analysis.

01

Research

Observe & frame

Methods & tools
Culture ProbeTechnology ProbeCo-CreationPersonaScenarioStakeholder MappingService Blueprint
02

Design

Shape & communicate

Methods & tools
Fusion 360RhinoKeyShotFigmaAdobe PS / AI / IDMayaBlenderFinal Cut Pro
03

Prototyping & Coding

Build & iterate

Methods & tools
JavaGoXcodeClaude CodeCodex3D PrintingLaser CuttingCNC
04

Evaluation

Test & refine

Methods & tools
Controlled User ExperimentBehavioural ObservationUsability TestingField TestingPre-test/Post-test StudyLongitudinal Diary StudyWizard-of-Oz Prototyping
05

Analysis

Synthesize & explain

Methods & tools
SPSSJASPNVivo
01

Find your
way in.

Bada Robotic Arm Control System

A natural-language control system for deploying robotic arms in research, housework, security, and more.

Open project
Bada Think

A small-business operating system that makes products, customers, payments, and daily operations easier to see and control.

Open project
The Breath of Pamir

An environmental design response to electricity shortages and climate challenges in the Pamir highlands.

Open project
PINOCIO: Non-invasive Epistaxis Device

A dignified, non-invasive device designed for people living with seasonal nosebleeds.

Open project
Re-Phantom event

An Emotional & Narrative Game rooted in human emotion and intuition, asking how human experience might resist a future shaped by rational authority.

Open project
Transparent Brunch

A provocative and playful tabletop experiment that makes surrounding pain visible and leaves room for design justice.

Open project

Let's connect.
Make something useful.

Whether it's a research collaboration, design project, or creative partnership — I'd love to hear from you.

Start a conversationcontact.frame

Design Research

From culture probes to usability testing, I use evidence-based research methods to uncover deep user insights that drive design decisions.

Bring a difficult question.
Let's make it tangible.

Research, product design, and prototypes are better when they begin with a real question. Tell me what you are trying to understand, build, or change.

Research · design · prototypes

Ideas, in motion.

Bada Robotic Arm Control System

Bada Robotic Arm Control System

04.2026 · Inclusive technology

A natural-language control system for deploying robotic arms in research, housework, security, and more.

Research interface · Embodied intelligence

Make the question visible,
then make action possible.

This control system makes robotic arms more approachable through natural-language interaction. It connects hardware pairing, camera setup, training, and safe deployment in one research-oriented interface, turning a technically complex setup into a sequence that people can understand, check, and continue to improve.

A control system that makes robotic arms more approachable through natural-language interaction. The project connects hardware pairing, camera setup, training, and safe deployment in one research-oriented interface.

Bada Think

2026 · Knowledge system

A small-business operating system that makes products, customers, payments, and daily operations easier to see and control.

Small-business operating system · Product in development

Make the question visible,
then make action possible.

Bada Think is designed for the complexity of a small shop: where goods come from, who bought them, what has been collected, and what remains in stock. It brings products, customers, purchasing, sales, payments, and collaboration into one operating line that can be understood and managed without adding another layer of distance.

A small-business operating system that turns products, customers, purchasing, sales, payments, and collaboration into one clear operating line. It is designed to make everyday operations understandable and controllable for small shops.

The Breath of Pamir

The Breath of Pamir

10.2025 · Community design

An environmental design response to electricity shortages and climate challenges in the Pamir highlands.

Community design · Environmental response

Make the question visible,
then make action possible.

The Breath of Pamir is a community-oriented environmental design project responding to electricity shortages and climate challenges in underdeveloped regions. Its installation is designed to be practical, collaborative, and locally maintainable, connecting an infrastructural problem with the rhythms and resources of the community around it.

A community-oriented environmental design project responding to electricity shortages and climate challenges in underdeveloped regions. Its installation is designed to be practical, collaborative, and locally maintainable.

PINOCIO: Non-invasive Epistaxis Device

PINOCIO: Non-invasive Epistaxis Device

08.2025 · Social design

A dignified, non-invasive device designed for people living with seasonal nosebleeds.

Care-centered design · Non-invasive health product

Make the question visible,
then make action possible.

PINOCIO translates an intimate health experience into a calmer, more accessible product interaction. Its compact form and non-invasive use are developed around dignity: the device should support a person in a vulnerable moment without making that moment feel more public, medicalised, or difficult than it already is.

A compact, dignified, and non-invasive device for seasonal epistaxis. PINOCIO translates an intimate health experience into a calmer, more accessible product interaction.

PINOCIO: Non-invasive Epistaxis Device
Re-Phantom event

Re-Phantom event

2025 · Emotional & narrative game

An Emotional & Narrative Game rooted in human emotion and intuition, asking how human experience might resist a future shaped by rational authority.

AcrossRCA 2025 · Being Digital

An Emotional and Narrative Game that asks how human experience might resist a future shaped by rational authority.

Make the question visible,
then make action possible.

Re-Phantom event introduces a new genre of game: the Emotional & Narrative Game. The project places human emotion and intuition at the centre of play as a way to question a possible future in which information becomes the medium, artificial intelligence the vessel, and humanity the target of a rational dictatorship. Rather than treating feeling as noise around a system, the work makes it a way of knowing.

An Emotional & Narrative Game rooted in human emotion and intuition. Created with a team at RCA, the project asks how human experience might resist a future in which information and artificial intelligence become instruments of rational authority.

Collaborative project with Yifan You, Chloe Zhou, and Liuping Ye.

Transparent Brunch

Transparent Brunch

2023 · Design justice

A provocative and playful tabletop experiment that makes surrounding pain visible and leaves room for design justice.

Tabletop social experiment · Design justice

A provocative tabletop experiment that makes surrounding pain visible and leaves room for design justice.

Make the question visible,
then make action possible.

Transparent Brunch turns structural pressures faced by first-generation migrant workers into roles, policies, work, care, and difficult life choices. By moving social pain into a tabletop situation, the project asks participants to encounter it through play rather than distant statistics — and to notice how systems distribute time, opportunity, and care.

Through a provocative and playful approach, Transparent Brunch makes the pain around us visible and leaves room for design justice. The tabletop social experiment translates the structural pressures faced by first-generation migrant workers into roles, policies, work, care, and difficult life choices, inviting players to encounter social pain through play rather than distant statistics.

Yang Liu (Anik) contact card
Contact card

Let’s keep in touch.

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Yang Liu (Anik) · 01

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